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Train

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Pocket Trains 1.jpeg
The Pocket Trains logo showcasing a Cherry Steamer.

Trains are the primary focus of Pocket Trains. Each train type has distinct statistics that determine its capability: name, engines allowed, fuel cars allowed, carrying capacity, fuel and speed.

There were 27 trains initially released with Pocket Trains. The styles ranged from small steam engines to futuristic high-speed trains.

The contents and value of individual train cars can be toggled by tapping on the train car. Long trains can be scrolled by swiping horizontally on the train.

In the newer updates (late 2019), there are four new Hybrid trains.

Name

The name of a train can be changed at a station, via the the red Train button.

Capacity

The carrying capacity of each train can be increased by adding additional engines, up to the max allowed per train. Adding one engine gives 50% extra capacity. For example, the Gila Standard's base capacity is 12. Adding one engine will increase that to 18, and adding 2 will increase that to 24.

The fuel of a train can be doubled if you add one fuel car. Adding another, if available, will triple the train's original amount. For example, the Gila Standard's base fuel capacity is 540. Adding one fuel car will increase that to 1,080, and adding 2 will increase to 1,620. Adding engines does not increase fuel capacity.

Trains use fuel to travel between cities. When stopped at a station the trains are refilled at a rate of 1 litre per 10 seconds. This can be very time-consuming, so trains can also be instantly refueled by using bux, or sped up by 30% through purchase of VIP in the shop using real-life currency. Trains can only be refueled to their maximum fuel capacity.

Trains are subject to mechanical failures. These failures can be repaired using either train parts or coins. Rarer trains cost more coins to be repaired.

When a train is broken down, you can still send it to its destination, however the cost of repair will continually increase until you finally repair it. In addition, broken trains only travel at 25 mph.

Table of Trains

Name Engine Speed
(mph)
Capacity Max Capacity Fuel Fuel

(With Fuel Cars)

Max
Engines
Max
Fuel
Cars
Parts
Needed
Resale
Price
Level Needed

To Find Parts In Train Crates

Bluebell Steamer
Bluebell steamer.png
50 8 8 250 500 1 1 3 3,300 3
Cherry Steamer
Cherry Steamer.png
55 8 8 230 460 1 1 3 3,400 3
Emerald Steamer
Emerald Steamer.png
47 8 8 270 540 1 1 3 3,400 3
Vanilla Steamer
Vanilla Steamer.png
52 8 8 260 520 1 1 3 3,600 4
Carbon Steamer
Carbon Steamer.png
54 12 12 300 600 1 1 4 4,500 1
Regional Express
Regional Express.png
105 8 12 315 630 2 1 7 7,500 8
National Express
National Express.png
100 8 12 300 600 2 1 6 6,800 5
Global Express
Global Express.png
95 8 12 330 660 2 1 6 7,100 7
Metro Express
Metro Express.png
110 8 12 270 540 2 1 6 6,800 6
Pecos Standard
Pecos Standard.png
91 12 24 630 1890 3 2 11 12,800 12
Rio Grande Standard
Rio Grande Standard.png
87 12 24 600 1800 3 2 10 11,700 9
San Juan Standard
San Juan Standard.png
80 12 24 660 1980 3 2 10 11,800 11
Gila Standard
Gila Standard.png
95 12 24 540 1620 3 2 10 11,500 10
Petabyte Zephyr
Petabyte Zephyr.png
123 14 14 360 1080 1 2 9 10,400 14
Terabyte Zephyr
Terabyte Zephyr.png
112 14 14 400 1200 1 2 9 10,400 13
Zettabyte Zephyr
Zettabyte Zephyr.png
119 14 14 420 1260 1 2 10 11,400 15
Exabyte Zephyr
Exabyte Zephyr.png
101 14 14 440 1320 1 2 9 10,400 16
Delaware Freighter
Delaware Freighter.png
56 14 28 880 2640 3 2 10 11,300 19
Virginia Freighter
Virginia Freighter.png
62 14 28 800 2400 3 2 10 11,400 17
New Jersey Freighter
New Jersey Freighter.png
65 14 28 840 2520 3 2 11 12,500 20
Maryland Freighter
Maryland Freighter.png
68 14 28 720 2160 3 2 10 11,300 18
Mallard
Mallard.png
100 16 16 600 1200 1 1 12 13,600 1
Daylight
Daylight.png
87 18 18 700 1400 1 1 12 14,100 1
Bullet
Bullet.png
126 16 16 600 1800 1 2 14 16,800 1
Dragonbreath
Dragonbreath.png
90 14 14 250 1000 1 3 5 5,900 1
Dekotora
Dekotora.png
67 20 20 1000 2000 1 1 13 15,500 1
Century Limited
Century Limited.png
92 18 18 700 1400 1 1 13 14,800 1
Peppermint Steamer
Peppermint Steamer-0.jpeg
105 13 13 700 1400 1 1 N/A 16,000 N/A
Pumpkin Steamer
Pumpkinsteamer.PNG
105 13 13 700 1400 1 1 N/A 16,000 N/A
Apollo Hybrid
Apollo Hybrid.png
110 16 24 900 2700 2 2 18 21,400 21
Artemis Hybrid
Artemis Hybrid.png
115 16 24 880 2640 2 2 19 21,900 24
Mercury Hybrid
Mercury Hybrid.png
120 16 24 860 2580 2 2 19 22,300 22
Gemini Hybrid
Gemini Hybrid.png
105 16 24 920 2760 2 2 18 21,000 23

Trivia

  • Each train that is related to another train (e.g. National Express and Regional Express), seems to have certain features that are meant for certain functions. For example, the Metro Express trades fuel capacity for speed, while the Global Express trades speed for fuel capacity. This can be used for maximum efficiency (e.g. using the Metro's speed for carrying high-profit jobs to a temporary destination, and then offloading the cargo to a Global Express to carry it to it's real destination).
  • Each of the six 'classes' of train (Steamer, Express, Standard, Zephyr, Freighter, and Hybrid) has 4 trains, one of each is unlocked every level. The first train has the 3rd best fuel capacity and is the 3rd fastest. The second train is the fastest but has the worst fuel capacity, whereas the third train is the slowest but has the best fuel capacity. Finally, the last unlocked train has the second best fuel capacity and second best speed, making it the best overall.
  • Hybrids seem to break from this order, as they are either third lowest and second highest (no 2nd place, 2nd place).
  • The Peppermint and the Pumpkin Steamer can still break down and you'll be forced to use coins to repair it
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