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Trains are the primary focus of Pocket Trains. Each train type has distinct statistics that determine its capability: name, engines allowed, fuel cars allowed, carrying capacity, fuel and speed.

There were 27 trains initially released with Pocket Trains. The styles ranged from small steam engines

Pocket Trains 1

The Pocket Trains logo showcasing a Cherry Steamer.

to futuristic high-speed trains.

The contents and value of individual train cars can be toggled by tapping on the train car. Long trains can be scrolled by swiping horizontally on the train.

In the newer updates (late 2019), there are four new Hybrid trains.

Name

The name of a train can be changed at a station, via the the red Train button.

Capacity

The carrying capacity of each train can be increased by adding additional engines, up to the max allowed per train. Adding one engine gives 50% extra capacity. For example, the Gila Standard's base capacity is 12. Adding one engine will increase that to 18, and adding 2 will increase that to 24.

Fuel

The fuel of a train can be doubled if you add one fuel car. Adding another, if available, will triple the train's original amount. For example, the Gila Standard's base fuel capacity is 540. Adding one fuel car will increase that to 1,080, and adding 2 will increase to 1,620. Adding engines does not increase fuel capacity.

Trains use fuel to travel between cities. When stopped at a station the trains are refilled at a rate of 1 litre per 10 seconds. This can be very time-consuming, so trains can also be instantly refueled by using bux, or sped up by 30% through purchase of VIP in the shop using real-life currency. Trains can only be refueled to their maximum fuel capacity.

Mechanical Failure

Trains are subject to mechanical failures. These failures can be repaired using either train parts or coins. Rarer trains cost more coins to be repaired.

When a train is broken down, you can still send it to its destination, however the cost of repair will continually increase until you finally repair it. In addition, broken trains only travel at 25 mph.

Table of Trains

Name Engine Speed
(mph)
Capacity Max Capacity Fuel Fuel

(With Fuel Cars)

Max
Engines
Max
Fuel
Cars
Parts
Needed
Resale
Price
Level Needed

To Find Parts In Train Crates

Bluebell Steamer Bluebell steamer 50 8 8 250 500 1 1 3 3,3003
Cherry Steamer Cherry Steamer 55 8 8 230 460 1 1 3 3,4003
Emerald Steamer Emerald Steamer 47 8 8 270 540 1 1 3 3,4003
Vanilla Steamer Vanilla Steamer 52 8 8 260 520 1 1 3 3,6004
Carbon Steamer Carbon Steamer 54 12 12 300 600 1 1 4 4,5001
Regional Express Regional Express 105 8 12 315 630 2 1 7 7,5008
National Express National Express 100 8 12 300 600 2 1 6 6,8005
Global Express Global Express 95 8 12 330 660 2 1 6 7,1007
Metro Express Metro Express 110 8 12 270 540 2 1 6 6,8006
Pecos Standard Pecos Standard 91 12 24 630 1890 3 2 11 12,80012
Rio Grande Standard Rio Grande Standard 87 12 24 600 1800 3 2 10 11,7009
San Juan Standard San Juan Standard 80 12 24 660 1980 3 2 10 11,80011
Gila Standard Gila Standard 95 12 24 540 1620 3 2 10 11,50010
Petabyte Zephyr Petabyte Zephyr 123 14 14 360 1080 1 2 9 10,40014
Terabyte Zephyr Terabyte Zephyr 112 14 14 400 1200 1 2 9 10,40013
Zettabyte Zephyr Zettabyte Zephyr 119 14 14 420 1260 1 2 10 11,40015
Exabyte Zephyr Exabyte Zephyr 101 14 14 440 1320 1 2 9 10,40016
Delaware Freighter Delaware Freighter 56 14 28 880 2640 3 2 10 11,30019
Virginia Freighter Virginia Freighter 62 14 28 800 2400 3 2 10 11,40017
New Jersey Freighter New Jersey Freighter 65 14 28 840 2520 3 2 11 12,50020
Maryland Freighter Maryland Freighter 68 14 28 720 2160 3 2 10 11,30018
Mallard Mallard 100 16 16 600 1200 1 1 12 13,6001
Daylight Daylight 87 18 18 700 1400 1 1 12 14,1001
Bullet Bullet 126 16 16 600 1800 1 2 14 16,8001
Dragonbreath Dragonbreath 90 14 14 250 N/A 1 0 5 5,9001
Dekotora Dekotora 67 20 20 1000 N/A 1 0 13 15,5001
Century Limited Century Limited 92 18 18 700 1400 1 1 13 14,8001
Peppermint Steamer Peppermint Steamer-0 105 13 13 700 N/A 1 0 N/A 11,000 N/A
Pumpkin Steamer Pumpkinsteamer 105 13 13 700 N/A 1 0 N/A 11,000 N/A
Apollo Hybrid Apollo Hybrid 110 16 48 900 2700 2 2 18 21,40022
Artemis Hybrid Artemis Hybrid 115 16 48 880 2640 2 2 19 21,90024
Mercury Hybrid Mercury Hybrid 120 16 48 860 2580 2 2 19 22,30021
Gemini Hybrid Gemini Hybrid 105 16 48 920 2760 2 2 18 21,00023

Trivia

Each train that is related to another train (e.g. National Express and Regional Express), seems to have certain features that are meant for certain functions. For example, the Metro Express trades fuel capacity for speed, while the Global Express trades speed for fuel capacity. This can be used for maximum efficiency (e.g. using the Metro's speed for carrying high-profit jobs to a temporary destination, and then offloading the cargo to a Global Express to carry it to it's real destination).

Each of the six 'classes' of train (Steamer, Express, Standard, Zephyr, Freighter, and Hybrid) has 4 trains, one of each is unlocked every level. The first train has the 3rd best fuel capacity and is the 3rd fastest. The second train is the fastest but has the worst fuel capacity, whereas the third train is the slowest but has the best fuel capacity. Finally, the last unlocked train has the second best fuel capacity and second best speed, making it the best overall.

Hybrids seem to break from this order, as they are either third lowest and second highest (no 2nd place, 2nd place).

The Peppermint and the Pumpkin Steamer can still break down and you'll be forced to use coins to repair it

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